CHALLENGE GUIDE
A random team. Your own rules.
A Nuzlocke gets interesting when you have to work with what you get. This picker can help you choose a starter, draw a themed roster or make a draft pool. It isn't a randomizer ROM and it won't change encounters in your game.
Start with a pool you can actually use
- Choose your generations. Keep the species pool within the games you're playing. Then check each pick's availability in that game separately.
- Turn on challenge mode. It removes legendary and mythical species, alternate forms and duplicate species from new draws.
- Use the evolution filter. Unevolved picks make a useful starter pool. This includes single-stage species, so reject or exclude those if your rules require an evolution.
- Agree on rerolls first. Decide how many redraws are allowed before seeing what you get. Otherwise a random challenge can turn into picking favorites.
Try a monotype roll
Select Monotype challenge and choose exactly one type. Dual-type Pokémon remain eligible if one of their types matches. An Electric challenge can include Electric/Flying picks; it doesn't force every team member to be a pure Electric type.
The classic rules still live outside this tool
Many players use one encounter per area, nicknames and permanent retirement after a faint. Dupes clauses, shiny clauses and level caps vary. Write down your version of the rules before starting. A shiny toggle here changes a picture, not a game encounter.
A simple draft challenge
Roll six unevolved Pokémon. Keep one, reroll the other five, then keep another. Repeat until the lineup is full. Lock the picks you keep. Add the final choices to your team, name the save after your game and copy the names into your notes.
Open a starter-style challenge pool →
Before you commit
Check game availability, evolution methods, trading requirements and any special form rules in a game-specific guide. The generator's region field means origin, not a complete regional encounter list. Read what each filter actually does.